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authorChristoph Cullmann <cullmann@kde.org>2022-11-08 19:18:54 +0100
committerChristoph Cullmann <cullmann@kde.org>2022-11-08 19:18:54 +0100
commitc15cfdcaa0d64a91b89ccce83718cdc2d9a55a4b (patch)
treedfe7107689ce67af2140de177aca196178fed93c /planck/config.h
parent1d1f78f0a32df231cbdfa0560435225b5cf27142 (diff)
extra planck dir for planck variant
Diffstat (limited to 'planck/config.h')
-rw-r--r--planck/config.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/planck/config.h b/planck/config.h
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+/* Copyright 2022 Christoph Cullmann
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+//
+// improve home row modifiers via achoridion
+//
+
+// settings for home row modifiers
+// details see https://precondition.github.io/home-row-mods
+
+// bit lower the default from 200
+#define TAPPING_TERM 180
+
+// Prevent normal rollover on alphas from accidentally triggering mods.
+#define IGNORE_MOD_TAP_INTERRUPT
+
+// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
+#define TAPPING_FORCE_HOLD
+
+// try to be more permissive with holds, allows to trigger modifiers faster
+// achordion will avoid the worst
+#define PERMISSIVE_HOLD
+
+//
+// audio configuration
+//
+
+// fix startup sound
+#define AUDIO_INIT_DELAY
+
+// normal startup sound
+#define STARTUP_SONG SONG(PLANCK_SOUND)
+
+// no music mode used
+#define NO_MUSIC_MODE
+
+//
+// underglow configuration
+//
+
+// no lights if we sleep
+#define RGBLIGHT_SLEEP
+
+// more modes for lights
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_TWINKLE
+
+// we want to have different backlight per layers
+#define RGBLIGHT_LAYERS
+
+//
+// remove some features we don't need
+//
+
+// not more than 8 layers
+#define LAYER_STATE_8BIT
+
+// we don't need locking
+#undef LOCKING_SUPPORT_ENABLE
+#undef LOCKING_RESYNC_ENABLE
+
+// we don't use one shot keys
+#define NO_ACTION_ONESHOT