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{"version":3,"file":"constant-b644328d.js","sources":["../../../node_modules/.pnpm/d3-path@3.0.1/node_modules/d3-path/src/path.js","../../../node_modules/.pnpm/d3-shape@3.1.0/node_modules/d3-shape/src/constant.js"],"sourcesContent":["const pi = Math.PI,\n    tau = 2 * pi,\n    epsilon = 1e-6,\n    tauEpsilon = tau - epsilon;\n\nfunction Path() {\n  this._x0 = this._y0 = // start of current subpath\n  this._x1 = this._y1 = null; // end of current subpath\n  this._ = \"\";\n}\n\nfunction path() {\n  return new Path;\n}\n\nPath.prototype = path.prototype = {\n  constructor: Path,\n  moveTo: function(x, y) {\n    this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n  },\n  closePath: function() {\n    if (this._x1 !== null) {\n      this._x1 = this._x0, this._y1 = this._y0;\n      this._ += \"Z\";\n    }\n  },\n  lineTo: function(x, y) {\n    this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n  },\n  quadraticCurveTo: function(x1, y1, x, y) {\n    this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n  },\n  bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n    this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n  },\n  arcTo: function(x1, y1, x2, y2, r) {\n    x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n    var x0 = this._x1,\n        y0 = this._y1,\n        x21 = x2 - x1,\n        y21 = y2 - y1,\n        x01 = x0 - x1,\n        y01 = y0 - y1,\n        l01_2 = x01 * x01 + y01 * y01;\n\n    // Is the radius negative? Error.\n    if (r < 0) throw new Error(\"negative radius: \" + r);\n\n    // Is this path empty? Move to (x1,y1).\n    if (this._x1 === null) {\n      this._ += \"M\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n    }\n\n    // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.\n    else if (!(l01_2 > epsilon));\n\n    // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?\n    // Equivalently, is (x1,y1) coincident with (x2,y2)?\n    // Or, is the radius zero? Line to (x1,y1).\n    else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {\n      this._ += \"L\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n    }\n\n    // Otherwise, draw an arc!\n    else {\n      var x20 = x2 - x0,\n          y20 = y2 - y0,\n          l21_2 = x21 * x21 + y21 * y21,\n          l20_2 = x20 * x20 + y20 * y20,\n          l21 = Math.sqrt(l21_2),\n          l01 = Math.sqrt(l01_2),\n          l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),\n          t01 = l / l01,\n          t21 = l / l21;\n\n      // If the start tangent is not coincident with (x0,y0), line to.\n      if (Math.abs(t01 - 1) > epsilon) {\n        this._ += \"L\" + (x1 + t01 * x01) + \",\" + (y1 + t01 * y01);\n      }\n\n      this._ += \"A\" + r + \",\" + r + \",0,0,\" + (+(y01 * x20 > x01 * y20)) + \",\" + (this._x1 = x1 + t21 * x21) + \",\" + (this._y1 = y1 + t21 * y21);\n    }\n  },\n  arc: function(x, y, r, a0, a1, ccw) {\n    x = +x, y = +y, r = +r, ccw = !!ccw;\n    var dx = r * Math.cos(a0),\n        dy = r * Math.sin(a0),\n        x0 = x + dx,\n        y0 = y + dy,\n        cw = 1 ^ ccw,\n        da = ccw ? a0 - a1 : a1 - a0;\n\n    // Is the radius negative? Error.\n    if (r < 0) throw new Error(\"negative radius: \" + r);\n\n    // Is this path empty? Move to (x0,y0).\n    if (this._x1 === null) {\n      this._ += \"M\" + x0 + \",\" + y0;\n    }\n\n    // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).\n    else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {\n      this._ += \"L\" + x0 + \",\" + y0;\n    }\n\n    // Is this arc empty? We’re done.\n    if (!r) return;\n\n    // Does the angle go the wrong way? Flip the direction.\n    if (da < 0) da = da % tau + tau;\n\n    // Is this a complete circle? Draw two arcs to complete the circle.\n    if (da > tauEpsilon) {\n      this._ += \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (x - dx) + \",\" + (y - dy) + \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (this._x1 = x0) + \",\" + (this._y1 = y0);\n    }\n\n    // Is this arc non-empty? Draw an arc!\n    else if (da > epsilon) {\n      this._ += \"A\" + r + \",\" + r + \",0,\" + (+(da >= pi)) + \",\" + cw + \",\" + (this._x1 = x + r * Math.cos(a1)) + \",\" + (this._y1 = y + r * Math.sin(a1));\n    }\n  },\n  rect: function(x, y, w, h) {\n    this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y) + \"h\" + (+w) + \"v\" + (+h) + \"h\" + (-w) + \"Z\";\n  },\n  toString: function() {\n    return this._;\n  }\n};\n\nexport default path;\n","export default function(x) {\n  return function constant() {\n    return x;\n  };\n}\n"],"names":["constant"],"mappings":"AAAA,MAAM,KAAK,KAAK,IACZ,MAAM,IAAI,IACV,UAAU,MACV,aAAa,MAAM;AAEvB,SAAS,OAAO;AACd,OAAK,MAAM,KAAK;AAAA,EAChB,KAAK,MAAM,KAAK,MAAM;AACtB,OAAK,IAAI;AACX;AAEA,SAAS,OAAO;AACd,SAAO,IAAI;AACb;AAEA,KAAK,YAAY,KAAK,YAAY;AAAA,EAChC,aAAa;AAAA,EACb,QAAQ,SAAS,GAAG,GAAG;AACrB,SAAK,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC;AAAA,EAC5E;AAAA,EACD,WAAW,WAAW;AACpB,QAAI,KAAK,QAAQ,MAAM;AACrB,WAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK;AACrC,WAAK,KAAK;AAAA,IACX;AAAA,EACF;AAAA,EACD,QAAQ,SAAS,GAAG,GAAG;AACrB,SAAK,KAAK,OAAO,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,CAAC;AAAA,EACtD;AAAA,EACD,kBAAkB,SAAS,IAAI,IAAI,GAAG,GAAG;AACvC,SAAK,KAAK,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,OAAO,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,CAAC;AAAA,EAClF;AAAA,EACD,eAAe,SAAS,IAAI,IAAI,IAAI,IAAI,GAAG,GAAG;AAC5C,SAAK,KAAK,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,OAAO,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,CAAC;AAAA,EAC9G;AAAA,EACD,OAAO,SAAS,IAAI,IAAI,IAAI,IAAI,GAAG;AACjC,SAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC;AAC7C,QAAI,KAAK,KAAK,KACV,KAAK,KAAK,KACV,MAAM,KAAK,IACX,MAAM,KAAK,IACX,MAAM,KAAK,IACX,MAAM,KAAK,IACX,QAAQ,MAAM,MAAM,MAAM;AAG9B,QAAI,IAAI;AAAG,YAAM,IAAI,MAAM,sBAAsB,CAAC;AAGlD,QAAI,KAAK,QAAQ,MAAM;AACrB,WAAK,KAAK,OAAO,KAAK,MAAM,MAAM,OAAO,KAAK,MAAM;AAAA,IACrD,WAGQ,EAAE,QAAQ;AAAS;AAAA,aAKnB,EAAE,KAAK,IAAI,MAAM,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,GAAG;AAC3D,WAAK,KAAK,OAAO,KAAK,MAAM,MAAM,OAAO,KAAK,MAAM;AAAA,IACrD,OAGI;AACH,UAAI,MAAM,KAAK,IACX,MAAM,KAAK,IACX,QAAQ,MAAM,MAAM,MAAM,KAC1B,QAAQ,MAAM,MAAM,MAAM,KAC1B,MAAM,KAAK,KAAK,KAAK,GACrB,MAAM,KAAK,KAAK,KAAK,GACrB,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,MAAM,QAAQ,QAAQ,UAAU,IAAI,MAAM,IAAI,KAAK,CAAC,GAChF,MAAM,IAAI,KACV,MAAM,IAAI;AAGd,UAAI,KAAK,IAAI,MAAM,CAAC,IAAI,SAAS;AAC/B,aAAK,KAAK,OAAO,KAAK,MAAM,OAAO,OAAO,KAAK,MAAM;AAAA,MACtD;AAED,WAAK,KAAK,MAAM,IAAI,MAAM,IAAI,UAAW,EAAE,MAAM,MAAM,MAAM,OAAQ,OAAO,KAAK,MAAM,KAAK,MAAM,OAAO,OAAO,KAAK,MAAM,KAAK,MAAM;AAAA,IACvI;AAAA,EACF;AAAA,EACD,KAAK,SAAS,GAAG,GAAG,GAAG,IAAI,IAAI,KAAK;AAClC,QAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChC,QAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GACpB,KAAK,IAAI,KAAK,IAAI,EAAE,GACpB,KAAK,IAAI,IACT,KAAK,IAAI,IACT,KAAK,IAAI,KACT,KAAK,MAAM,KAAK,KAAK,KAAK;AAG9B,QAAI,IAAI;AAAG,YAAM,IAAI,MAAM,sBAAsB,CAAC;AAGlD,QAAI,KAAK,QAAQ,MAAM;AACrB,WAAK,KAAK,MAAM,KAAK,MAAM;AAAA,IAC5B,WAGQ,KAAK,IAAI,KAAK,MAAM,EAAE,IAAI,WAAW,KAAK,IAAI,KAAK,MAAM,EAAE,IAAI,SAAS;AAC/E,WAAK,KAAK,MAAM,KAAK,MAAM;AAAA,IAC5B;AAGD,QAAI,CAAC;AAAG;AAGR,QAAI,KAAK;AAAG,WAAK,KAAK,MAAM;AAG5B,QAAI,KAAK,YAAY;AACnB,WAAK,KAAK,MAAM,IAAI,MAAM,IAAI,UAAU,KAAK,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,MAAM,IAAI,MAAM,IAAI,UAAU,KAAK,OAAO,KAAK,MAAM,MAAM,OAAO,KAAK,MAAM;AAAA,IAC7J,WAGQ,KAAK,SAAS;AACrB,WAAK,KAAK,MAAM,IAAI,MAAM,IAAI,QAAS,EAAE,MAAM,MAAO,MAAM,KAAK,OAAO,KAAK,MAAM,IAAI,IAAI,KAAK,IAAI,EAAE,KAAK,OAAO,KAAK,MAAM,IAAI,IAAI,KAAK,IAAI,EAAE;AAAA,IACjJ;AAAA,EACF;AAAA,EACD,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG;AACzB,SAAK,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,MAAO,CAAC,IAAK,MAAO,CAAC,IAAK,MAAO,CAAC,IAAK;AAAA,EACxH;AAAA,EACD,UAAU,WAAW;AACnB,WAAO,KAAK;AAAA,EACb;AACH;AC/He,SAAQ,SAAC,GAAG;AACzB,SAAO,SAASA,YAAW;AACzB,WAAO;AAAA,EACX;AACA;"}