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authorChristoph Cullmann <cullmann@kde.org>2024-04-28 17:33:09 +0200
committerChristoph Cullmann <cullmann@kde.org>2024-04-28 17:33:09 +0200
commite77051ccc4b47951bfa4fde2be436b1bb2fb113b (patch)
treef0b75ee3521da9c8cd39dac4359212348f70e4e8 /themes/blowfish/assets/lib/mermaid/path-39bad7e2.js
parent4b355837824ac2422d371acef790f0f4249255c7 (diff)
use https://github.com/nunocoracao/blowfish.git
Diffstat (limited to 'themes/blowfish/assets/lib/mermaid/path-39bad7e2.js')
-rw-r--r--themes/blowfish/assets/lib/mermaid/path-39bad7e2.js118
1 files changed, 118 insertions, 0 deletions
diff --git a/themes/blowfish/assets/lib/mermaid/path-39bad7e2.js b/themes/blowfish/assets/lib/mermaid/path-39bad7e2.js
new file mode 100644
index 0000000..16a7b94
--- /dev/null
+++ b/themes/blowfish/assets/lib/mermaid/path-39bad7e2.js
@@ -0,0 +1,118 @@
+const pi = Math.PI, tau = 2 * pi, epsilon = 1e-6, tauEpsilon = tau - epsilon;
+function append(strings) {
+ this._ += strings[0];
+ for (let i = 1, n = strings.length; i < n; ++i) {
+ this._ += arguments[i] + strings[i];
+ }
+}
+function appendRound(digits) {
+ let d = Math.floor(digits);
+ if (!(d >= 0))
+ throw new Error(`invalid digits: ${digits}`);
+ if (d > 15)
+ return append;
+ const k = 10 ** d;
+ return function(strings) {
+ this._ += strings[0];
+ for (let i = 1, n = strings.length; i < n; ++i) {
+ this._ += Math.round(arguments[i] * k) / k + strings[i];
+ }
+ };
+}
+class Path {
+ constructor(digits) {
+ this._x0 = this._y0 = // start of current subpath
+ this._x1 = this._y1 = null;
+ this._ = "";
+ this._append = digits == null ? append : appendRound(digits);
+ }
+ moveTo(x, y) {
+ this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;
+ }
+ closePath() {
+ if (this._x1 !== null) {
+ this._x1 = this._x0, this._y1 = this._y0;
+ this._append`Z`;
+ }
+ }
+ lineTo(x, y) {
+ this._append`L${this._x1 = +x},${this._y1 = +y}`;
+ }
+ quadraticCurveTo(x1, y1, x, y) {
+ this._append`Q${+x1},${+y1},${this._x1 = +x},${this._y1 = +y}`;
+ }
+ bezierCurveTo(x1, y1, x2, y2, x, y) {
+ this._append`C${+x1},${+y1},${+x2},${+y2},${this._x1 = +x},${this._y1 = +y}`;
+ }
+ arcTo(x1, y1, x2, y2, r) {
+ x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
+ if (r < 0)
+ throw new Error(`negative radius: ${r}`);
+ let x0 = this._x1, y0 = this._y1, x21 = x2 - x1, y21 = y2 - y1, x01 = x0 - x1, y01 = y0 - y1, l01_2 = x01 * x01 + y01 * y01;
+ if (this._x1 === null) {
+ this._append`M${this._x1 = x1},${this._y1 = y1}`;
+ } else if (!(l01_2 > epsilon))
+ ;
+ else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
+ this._append`L${this._x1 = x1},${this._y1 = y1}`;
+ } else {
+ let x20 = x2 - x0, y20 = y2 - y0, l21_2 = x21 * x21 + y21 * y21, l20_2 = x20 * x20 + y20 * y20, l21 = Math.sqrt(l21_2), l01 = Math.sqrt(l01_2), l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2), t01 = l / l01, t21 = l / l21;
+ if (Math.abs(t01 - 1) > epsilon) {
+ this._append`L${x1 + t01 * x01},${y1 + t01 * y01}`;
+ }
+ this._append`A${r},${r},0,0,${+(y01 * x20 > x01 * y20)},${this._x1 = x1 + t21 * x21},${this._y1 = y1 + t21 * y21}`;
+ }
+ }
+ arc(x, y, r, a0, a1, ccw) {
+ x = +x, y = +y, r = +r, ccw = !!ccw;
+ if (r < 0)
+ throw new Error(`negative radius: ${r}`);
+ let dx = r * Math.cos(a0), dy = r * Math.sin(a0), x0 = x + dx, y0 = y + dy, cw = 1 ^ ccw, da = ccw ? a0 - a1 : a1 - a0;
+ if (this._x1 === null) {
+ this._append`M${x0},${y0}`;
+ } else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
+ this._append`L${x0},${y0}`;
+ }
+ if (!r)
+ return;
+ if (da < 0)
+ da = da % tau + tau;
+ if (da > tauEpsilon) {
+ this._append`A${r},${r},0,1,${cw},${x - dx},${y - dy}A${r},${r},0,1,${cw},${this._x1 = x0},${this._y1 = y0}`;
+ } else if (da > epsilon) {
+ this._append`A${r},${r},0,${+(da >= pi)},${cw},${this._x1 = x + r * Math.cos(a1)},${this._y1 = y + r * Math.sin(a1)}`;
+ }
+ }
+ rect(x, y, w, h) {
+ this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${w = +w}v${+h}h${-w}Z`;
+ }
+ toString() {
+ return this._;
+ }
+}
+function constant(x) {
+ return function constant2() {
+ return x;
+ };
+}
+function withPath(shape) {
+ let digits = 3;
+ shape.digits = function(_) {
+ if (!arguments.length)
+ return digits;
+ if (_ == null) {
+ digits = null;
+ } else {
+ const d = Math.floor(_);
+ if (!(d >= 0))
+ throw new RangeError(`invalid digits: ${_}`);
+ digits = d;
+ }
+ return shape;
+ };
+ return () => new Path(digits);
+}
+export {
+ constant as c,
+ withPath as w
+};