/* Copyright 2015-2021 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once // not more than 8 layers #define LAYER_STATE_8BIT // ensure home row modifiers don't cause havoc #define IGNORE_MOD_TAP_INTERRUPT #define TAPPING_FORCE_HOLD // fix startup sound #define AUDIO_INIT_DELAY // normal startup sound #define STARTUP_SONG SONG(PLANCK_SOUND) // no music mode used #define NO_MUSIC_MODE // we don't need locking #undef LOCKING_SUPPORT_ENABLE #undef LOCKING_RESYNC_ENABLE // we don't use one shot keys #define NO_ACTION_ONESHOT // no lights if we sleep #define RGBLIGHT_SLEEP // more modes for lights #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_TWINKLE // we want to have different backlight per layers #define RGBLIGHT_LAYERS