/* Copyright 2024 Stanislav Markin (https://github.com/stasmarkin) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Version: 0.4.0 * Date: 2024-03-07 */ #pragma once #include QMK_KEYBOARD_H #include "deferred_exec.h" #ifdef SMTD_DEBUG_ENABLED #include "print.h" #endif #ifdef SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS #include "timer.h" #endif /* ************************************* * * GLOBAL CONFIGURATION * * ************************************* */ #ifndef SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS #define SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS 0 #endif #if SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS > 0 #define SMTD_SIMULTANEOUS_PRESSES_DELAY wait_ms(SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS); #else #define SMTD_SIMULTANEOUS_PRESSES_DELAY #endif #ifndef SMTD_GLOBAL_TAP_TERM #define SMTD_GLOBAL_TAP_TERM TAPPING_TERM #endif #ifndef SMTD_GLOBAL_SEQUENCE_TERM #define SMTD_GLOBAL_SEQUENCE_TERM TAPPING_TERM / 2 #endif #ifndef SMTD_GLOBAL_FOLLOWING_TAP_TERM #define SMTD_GLOBAL_FOLLOWING_TAP_TERM TAPPING_TERM #endif #ifndef SMTD_GLOBAL_RELEASE_TERM #define SMTD_GLOBAL_RELEASE_TERM TAPPING_TERM / 4 #endif #ifndef SMTD_GLOBAL_MODS_RECALL #define SMTD_GLOBAL_MODS_RECALL true #endif #ifndef SMTD_GLOBAL_AGGREGATE_TAPS #define SMTD_GLOBAL_AGGREGATE_TAPS false #endif /* ************************************* * * DEBUG CONFIGURATION * * ************************************* */ #ifdef SMTD_DEBUG_ENABLED __attribute__((weak)) char* keycode_to_string_user(uint16_t keycode); char* keycode_to_string(uint16_t keycode) { if (keycode_to_string_user) { char* result = keycode_to_string_user(keycode); if (result) { return result; } } static char buffer[16]; snprintf(buffer, sizeof(buffer), "KC_%d", keycode); return buffer; } #endif /* ************************************* * * USER TIMEOUT DEFINITIONS * * ************************************* */ typedef enum { SMTD_TIMEOUT_TAP, SMTD_TIMEOUT_SEQUENCE, SMTD_TIMEOUT_FOLLOWING_TAP, SMTD_TIMEOUT_RELEASE, } smtd_timeout; __attribute__((weak)) uint32_t get_smtd_timeout(uint16_t keycode, smtd_timeout timeout); uint32_t get_smtd_timeout_default(smtd_timeout timeout) { switch (timeout) { case SMTD_TIMEOUT_TAP: return SMTD_GLOBAL_TAP_TERM; case SMTD_TIMEOUT_SEQUENCE: return SMTD_GLOBAL_SEQUENCE_TERM; case SMTD_TIMEOUT_FOLLOWING_TAP: return SMTD_GLOBAL_FOLLOWING_TAP_TERM; case SMTD_TIMEOUT_RELEASE: return SMTD_GLOBAL_RELEASE_TERM; } return 0; } uint32_t get_smtd_timeout_or_default(uint16_t keycode, smtd_timeout timeout) { if (get_smtd_timeout) { return get_smtd_timeout(keycode, timeout); } return get_smtd_timeout_default(timeout); } /* ************************************* * * USER FEATURE FLAGS DEFINITIONS * * ************************************* */ typedef enum { SMTD_FEATURE_MODS_RECALL, SMTD_FEATURE_AGGREGATE_TAPS, } smtd_feature; __attribute__((weak)) bool smtd_feature_enabled(uint16_t keycode, smtd_feature feature); bool smtd_feature_enabled_default(smtd_feature feature) { switch (feature) { case SMTD_FEATURE_MODS_RECALL: return SMTD_GLOBAL_MODS_RECALL; case SMTD_FEATURE_AGGREGATE_TAPS: return SMTD_GLOBAL_AGGREGATE_TAPS; } return false; } bool smtd_feature_enabled_or_default(uint16_t keycode, smtd_feature feature) { if (smtd_feature_enabled) { return smtd_feature_enabled(keycode, feature); } return smtd_feature_enabled_default(feature); } /* ************************************* * * USER ACTION DEFINITIONS * * ************************************* */ typedef enum { SMTD_ACTION_TOUCH, SMTD_ACTION_TAP, SMTD_ACTION_HOLD, SMTD_ACTION_RELEASE, } smtd_action; #ifdef SMTD_DEBUG_ENABLED char *smtd_action_to_string(smtd_action action) { switch (action) { case SMTD_ACTION_TOUCH: return "ACT_TOUCH"; case SMTD_ACTION_TAP: return "ACT_TAP"; case SMTD_ACTION_HOLD: return "ACT_HOLD"; case SMTD_ACTION_RELEASE: return "ACT_RELEASE"; } return "ACT_UNKNOWN"; } #endif void on_smtd_action(uint16_t keycode, smtd_action action, uint8_t sequence_len); #ifdef SMTD_DEBUG_ENABLED #define SMTD_ACTION(action, state) printf("%s by %s in %s\n", \ smtd_action_to_string(action), keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage)); \ on_smtd_action(state->macro_keycode, action, state->sequence_len); #else #define SMTD_ACTION(action, state) on_smtd_action(state->macro_keycode, action, state->sequence_len); #endif /* ************************************* * * USER STATES DEFINITIONS * * ************************************* */ typedef enum { SMTD_STAGE_NONE, SMTD_STAGE_TOUCH, SMTD_STAGE_SEQUENCE, SMTD_STAGE_FOLLOWING_TOUCH, SMTD_STAGE_HOLD, SMTD_STAGE_RELEASE, } smtd_stage; #ifdef SMTD_DEBUG_ENABLED char *smtd_stage_to_string(smtd_stage stage) { switch (stage) { case SMTD_STAGE_NONE: return "STAGE_NONE"; case SMTD_STAGE_TOUCH: return "STAGE_TOUCH"; case SMTD_STAGE_SEQUENCE: return "STAGE_SEQUENCE"; case SMTD_STAGE_FOLLOWING_TOUCH: return "STAGE_FOL_TOUCH"; case SMTD_STAGE_HOLD: return "STAGE_HOLD"; case SMTD_STAGE_RELEASE: return "STAGE_RELEASE"; } return "STAGE_UNKNOWN"; } #endif typedef struct { /** The keycode of the macro key */ uint16_t macro_keycode; /** The mods before the touch action performed. Required for mod_recall feature */ uint8_t modes_before_touch; /** Since touch can modify global mods, we need to save them separately to correctly restore a state before touch */ uint8_t modes_with_touch; /** The length of the sequence of same key taps */ uint8_t sequence_len; /** The position of key that was pressed after macro was pressed */ keypos_t following_key; /** The keycode of the key that was pressed after macro was pressed */ uint16_t following_keycode; /** The timeout of current stage */ deferred_token timeout; /** The current stage of the state */ smtd_stage stage; /** The flag that indicates that the state is frozen, so it won't handle any events */ bool freeze; } smtd_state; #define EMPTY_STATE { \ .macro_keycode = 0, \ .modes_before_touch = 0, \ .modes_with_touch = 0, \ .sequence_len = 0, \ .following_key = MAKE_KEYPOS(0, 0), \ .following_keycode = 0, \ .timeout = INVALID_DEFERRED_TOKEN, \ .stage = SMTD_STAGE_NONE, \ .freeze = false \ } /* ************************************* * * LAYER UTILS * * ************************************* */ #define RETURN_LAYER_NOT_SET 15 static uint8_t return_layer = RETURN_LAYER_NOT_SET; static uint8_t return_layer_cnt = 0; void avoid_unused_variable_on_compile(void* ptr) { // just touch them, so compiler won't throw "defined but not used" error // that variables are used in macros that user may not use if (return_layer == RETURN_LAYER_NOT_SET) return_layer = RETURN_LAYER_NOT_SET; if (return_layer_cnt == 0) return_layer_cnt = 0; } #define LAYER_PUSH(layer) \ return_layer_cnt++; \ if (return_layer == RETURN_LAYER_NOT_SET) { \ return_layer = get_highest_layer(layer_state); \ } \ layer_move(layer); #define LAYER_RESTORE() \ if (return_layer_cnt > 0) { \ return_layer_cnt--; \ if (return_layer_cnt == 0) { \ layer_move(return_layer); \ return_layer = RETURN_LAYER_NOT_SET; \ } \ } /* ************************************* * * CORE LOGIC IMPLEMENTATION * * ************************************* */ smtd_state smtd_active_states[10] = {EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE}; uint8_t smtd_active_states_size = 0; #define DO_ACTION_TAP(state) \ uint8_t current_mods = get_mods(); \ if ( \ smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_MODS_RECALL) \ && state->modes_before_touch != current_mods \ ) { \ set_mods(state->modes_before_touch); \ send_keyboard_report(); \ \ SMTD_SIMULTANEOUS_PRESSES_DELAY \ SMTD_ACTION(SMTD_ACTION_TAP, state) \ uint8_t mods_diff = get_mods() ^ state->modes_before_touch; \ \ SMTD_SIMULTANEOUS_PRESSES_DELAY \ set_mods(current_mods ^ mods_diff); \ del_mods(state->modes_with_touch); \ send_keyboard_report(); \ \ state->modes_before_touch = 0; \ state->modes_with_touch = 0; \ } else { \ SMTD_ACTION(SMTD_ACTION_TAP, state) \ } void smtd_press_following_key(smtd_state *state, bool release) { state->freeze = true; keyevent_t event_press = MAKE_KEYEVENT(state->following_key.row, state->following_key.col, true); keyrecord_t record_press = {.event = event_press}; #ifdef SMTD_DEBUG_ENABLED if (release) { printf("FOLLOWING_TAP(%s) by %s in %s\n", keycode_to_string(state->following_keycode), keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage)); } else { printf("FOLLOWING_PRESS(%s) by %s in %s\n", keycode_to_string(state->following_keycode), keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage)); } #endif process_record(&record_press); if (release) { keyevent_t event_release = MAKE_KEYEVENT(state->following_key.row, state->following_key.col, false); keyrecord_t record_release = {.event = event_release}; SMTD_SIMULTANEOUS_PRESSES_DELAY process_record(&record_release); } state->freeze = false; } void smtd_next_stage(smtd_state *state, smtd_stage next_stage); uint32_t timeout_reset_seq(uint32_t trigger_time, void *cb_arg) { smtd_state *state = (smtd_state *) cb_arg; state->sequence_len = 0; return 0; } uint32_t timeout_touch(uint32_t trigger_time, void *cb_arg) { smtd_state *state = (smtd_state *) cb_arg; smtd_next_stage(state, SMTD_STAGE_HOLD); return 0; } uint32_t timeout_sequence(uint32_t trigger_time, void *cb_arg) { smtd_state *state = (smtd_state *) cb_arg; if (smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) { DO_ACTION_TAP(state); } smtd_next_stage(state, SMTD_STAGE_NONE); return 0; } uint32_t timeout_following_touch(uint32_t trigger_time, void *cb_arg) { smtd_state *state = (smtd_state *) cb_arg; smtd_next_stage(state, SMTD_STAGE_HOLD); SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, false); return 0; } uint32_t timeout_release(uint32_t trigger_time, void *cb_arg) { smtd_state *state = (smtd_state *) cb_arg; DO_ACTION_TAP(state); SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, false); smtd_next_stage(state, SMTD_STAGE_NONE); return 0; } void smtd_next_stage(smtd_state *state, smtd_stage next_stage) { #ifdef SMTD_DEBUG_ENABLED printf("STAGE by %s, %s -> %s\n", keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage),smtd_stage_to_string(next_stage)); #endif deferred_token prev_token = state->timeout; state->timeout = INVALID_DEFERRED_TOKEN; state->stage = next_stage; switch (state->stage) { case SMTD_STAGE_NONE: for (uint8_t i = 0; i < smtd_active_states_size; i++) { if (&smtd_active_states[i] != state) continue; for (uint8_t j = i; j < smtd_active_states_size - 1; j++) { smtd_active_states[j].macro_keycode = smtd_active_states[j + 1].macro_keycode; smtd_active_states[j].modes_before_touch = smtd_active_states[j + 1].modes_before_touch; smtd_active_states[j].modes_with_touch = smtd_active_states[j + 1].modes_with_touch; smtd_active_states[j].sequence_len = smtd_active_states[j + 1].sequence_len; smtd_active_states[j].following_key = smtd_active_states[j + 1].following_key; smtd_active_states[j].following_keycode = smtd_active_states[j + 1].following_keycode; smtd_active_states[j].timeout = smtd_active_states[j + 1].timeout; smtd_active_states[j].stage = smtd_active_states[j + 1].stage; smtd_active_states[j].freeze = smtd_active_states[j + 1].freeze; } smtd_active_states_size--; smtd_state *last_state = &smtd_active_states[smtd_active_states_size]; last_state->macro_keycode = 0; last_state->modes_before_touch = 0; last_state->modes_with_touch = 0; last_state->sequence_len = 0; last_state->following_key = MAKE_KEYPOS(0, 0); last_state->following_keycode = 0; last_state->timeout = INVALID_DEFERRED_TOKEN; last_state->stage = SMTD_STAGE_NONE; last_state->freeze = false; break; } break; case SMTD_STAGE_TOUCH: state->modes_before_touch = get_mods(); SMTD_ACTION(SMTD_ACTION_TOUCH, state) state->modes_with_touch = get_mods() & ~state->modes_before_touch; state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_TAP), timeout_touch, state); break; case SMTD_STAGE_SEQUENCE: state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_SEQUENCE), timeout_sequence, state); break; case SMTD_STAGE_HOLD: SMTD_ACTION(SMTD_ACTION_HOLD, state) break; case SMTD_STAGE_FOLLOWING_TOUCH: state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_FOLLOWING_TAP), timeout_following_touch, state); break; case SMTD_STAGE_RELEASE: state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_RELEASE), timeout_release, state); break; } // need to cancel after creating new timeout. There is a bug in QMK scheduling cancel_deferred_exec(prev_token); } bool process_smtd_state(uint16_t keycode, keyrecord_t *record, smtd_state *state) { if (state->freeze) { return true; } switch (state->stage) { case SMTD_STAGE_NONE: if (keycode == state->macro_keycode && record->event.pressed) { smtd_next_stage(state, SMTD_STAGE_TOUCH); return false; } return true; case SMTD_STAGE_TOUCH: if (keycode == state->macro_keycode && !record->event.pressed) { smtd_next_stage(state, SMTD_STAGE_SEQUENCE); if (!smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) { DO_ACTION_TAP(state); } return false; } if (keycode != state->macro_keycode && record->event.pressed) { state->following_key = record->event.key; state->following_keycode = keycode; smtd_next_stage(state, SMTD_STAGE_FOLLOWING_TOUCH); return false; } return true; case SMTD_STAGE_SEQUENCE: if (keycode == state->macro_keycode && record->event.pressed) { state->sequence_len++; smtd_next_stage(state, SMTD_STAGE_TOUCH); return false; } if (record->event.pressed) { if (smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) { DO_ACTION_TAP(state); } smtd_next_stage(state, SMTD_STAGE_NONE); return true; } return true; case SMTD_STAGE_FOLLOWING_TOUCH: // At this stage, we have already pressed the macro key and the following key // none of them is assumed to be held yet if (keycode == state->macro_keycode && !record->event.pressed) { // Macro key is released, moving to the next stage smtd_next_stage(state, SMTD_STAGE_RELEASE); return false; } if ( keycode != state->macro_keycode && (state->following_key.row == record->event.key.row && state->following_key.col == record->event.key.col) && !record->event.pressed ) { // Following key is released. Now we definitely know that macro key is held // we need to execute hold the macro key and execute hold the following key // and then press move to next stage smtd_next_stage(state, SMTD_STAGE_HOLD); SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, true); return false; } if ( keycode != state->macro_keycode && !(state->following_key.row == record->event.key.row && state->following_key.col == record->event.key.col) && record->event.pressed ) { // so, now we have 3rd key pressed // we assume this to be hold macro key, hold following key and press the 3rd key // need to put first key state into HOLD stage smtd_next_stage(state, SMTD_STAGE_HOLD); // then press and hold (without releasing) the following key SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, false); // then rerun the 3rd key press // since we have just started hold stage, we need to simulate the press of the 3rd key again // because by holding first two keys we might have changed a layer, so current keycode might be not actual // if we don't do this, we might continue processing the wrong key SMTD_SIMULTANEOUS_PRESSES_DELAY state->freeze = true; keyevent_t event_press = MAKE_KEYEVENT(record->event.key.row, record->event.key.col, true); keyrecord_t record_press = {.event = event_press}; process_record(&record_press); state->freeze = false; // we have processed the 3rd key, so we intentionally return false to stop further processing return false; } return true; case SMTD_STAGE_HOLD: if (keycode == state->macro_keycode && !record->event.pressed) { SMTD_ACTION(SMTD_ACTION_RELEASE, state) smtd_next_stage(state, SMTD_STAGE_NONE); return false; } return true; case SMTD_STAGE_RELEASE: // At this stage we have just released the macro key and still holding the following key if (keycode == state->macro_keycode && record->event.pressed) { DO_ACTION_TAP(state); SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, false); //todo need to go to NONE stage and from NONE jump to TOUCH stage SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_next_stage(state, SMTD_STAGE_TOUCH); state->sequence_len = 0; return false; } if ( keycode != state->macro_keycode && (state->following_key.row == record->event.key.row && state->following_key.col == record->event.key.col) && !record->event.pressed ) { // Following key is released. Now we definitely know that macro key is held // we need to execute hold the macro key and execute tap the following key // then close the state SMTD_ACTION(SMTD_ACTION_HOLD, state) SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, true); SMTD_SIMULTANEOUS_PRESSES_DELAY SMTD_ACTION(SMTD_ACTION_RELEASE, state) smtd_next_stage(state, SMTD_STAGE_NONE); return false; } if ( keycode != state->macro_keycode && (state->following_key.row != record->event.key.row || state->following_key.col != record->event.key.col) && record->event.pressed ) { // at this point we have already released the macro key and still holding the following key // and we get 3rd key pressed // we assume this to be tap macro key, press (w/o release) following key and press (w/o release) the 3rd key // so we need to tap the macro key first DO_ACTION_TAP(state) // then press and hold (without releasing) the following key SMTD_SIMULTANEOUS_PRESSES_DELAY smtd_press_following_key(state, false); // release current state, because the first key is already processed smtd_next_stage(state, SMTD_STAGE_NONE); // then rerun the 3rd key press // since we have just press following state, we need to simulate the press of the 3rd key again // because by pressing second key we might have changed a layer, so current keycode might be not actual // if we don't do this, we might continue processing the wrong key SMTD_SIMULTANEOUS_PRESSES_DELAY // we also don't need to freeze the state here, because we are already put in NONE stage keyevent_t event_press = MAKE_KEYEVENT(record->event.key.row, record->event.key.col, true); keyrecord_t record_press = {.event = event_press}; process_record(&record_press); // we have processed the 3rd key, so we intentionally return false to stop further processing return false; } return true; } return true; } /* ************************************* * * ENTRY POINT IMPLEMENTATION * * ************************************* */ bool process_smtd(uint16_t keycode, keyrecord_t *record) { #ifdef SMTD_DEBUG_ENABLED printf("\n>> GOT KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED"); #endif // check if any active state may process an event for (uint8_t i = 0; i < smtd_active_states_size; i++) { smtd_state *state = &smtd_active_states[i]; if (!process_smtd_state(keycode, record, state)) { #ifdef SMTD_DEBUG_ENABLED printf("<< HANDLE KEY %s %s by %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED", keycode_to_string(state->macro_keycode)); #endif return false; } } // may be start a new state? A key must be just pressed if (!record->event.pressed) { #ifdef SMTD_DEBUG_ENABLED printf("<< BYPASS KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED"); #endif return true; } // check if the key is a macro key if (keycode <= SMTD_KEYCODES_BEGIN || SMTD_KEYCODES_END <= keycode) { #ifdef SMTD_DEBUG_ENABLED printf("<< BYPASS KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED"); #endif return true; } // check if the key is already handled for (uint8_t i = 0; i < smtd_active_states_size; i++) { if (smtd_active_states[i].macro_keycode == keycode) { #ifdef SMTD_DEBUG_ENABLED printf("<< ALREADY HANDELED KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED"); #endif return true; } } // create a new state and process the event smtd_state *state = &smtd_active_states[smtd_active_states_size]; state->macro_keycode = keycode; smtd_active_states_size++; #ifdef SMTD_DEBUG_ENABLED printf("<< CREATE STATE %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED"); #endif return process_smtd_state(keycode, record, state); } /* ************************************* * * CUSTOMIZATION MACROS * * ************************************* */ #ifdef CAPS_WORD_ENABLE #define SMTD_TAP_16(use_cl, key) tap_code16(use_cl && is_caps_word_on() ? LSFT(key) : key) #define SMTD_REGISTER_16(use_cl, key) register_code16(use_cl && is_caps_word_on() ? LSFT(key) : key) #define SMTD_UNREGISTER_16(use_cl, key) unregister_code16(use_cl && is_caps_word_on() ? LSFT(key) : key) #else #define SMTD_TAP_16(use_cl, key) tap_code16(key) #define SMTD_REGISTER_16(use_cl, key) register_code16(key) #define SMTD_UNREGISTER_16(use_cl, key) unregister_code16(key) #endif #define SMTD_GET_MACRO(_1, _2, _3, _4, _5, NAME, ...) NAME #define SMTD_MT(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_MT5, SMTD_MT4, SMTD_MT3)(__VA_ARGS__) #define SMTD_MTE(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_MTE5, SMTD_MTE4, SMTD_MTE3)(__VA_ARGS__) #define SMTD_LT(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_LT5, SMTD_LT4, SMTD_LT3)(__VA_ARGS__) #define SMTD_MT3(macro_key, tap_key, mod) SMTD_MT4(macro_key, tap_key, mod, 1000) #define SMTD_MTE3(macro_key, tap_key, mod) SMTD_MTE4(macro_key, tap_key, mod, 1000) #define SMTD_LT3(macro_key, tap_key, layer) SMTD_LT4(macro_key, tap_key, layer, 1000) #define SMTD_MT4(macro_key, tap_key, mod, threshold) SMTD_MT5(macro_key, tap_key, mod, threshold, true) #define SMTD_MTE4(macro_key, tap_key, mod, threshold) SMTD_MTE5(macro_key, tap_key, mod, threshold, true) #define SMTD_LT4(macro_key, tap_key, layer, threshold) SMTD_LT5(macro_key, tap_key, layer, threshold, true) #define SMTD_MT5(macro_key, tap_key, mod, threshold, use_cl) \ case macro_key: { \ switch (action) { \ case SMTD_ACTION_TOUCH: \ break; \ case SMTD_ACTION_TAP: \ SMTD_TAP_16(use_cl, tap_key); \ break; \ case SMTD_ACTION_HOLD: \ if (tap_count < threshold) { \ register_mods(MOD_BIT(mod)); \ } else { \ SMTD_REGISTER_16(use_cl, tap_key); \ } \ break; \ case SMTD_ACTION_RELEASE: \ if (tap_count < threshold) { \ unregister_mods(MOD_BIT(mod)); \ } else { \ SMTD_UNREGISTER_16(use_cl, tap_key); \ send_keyboard_report(); \ } \ break; \ } \ break; \ } #define SMTD_MTE5(macro_key, tap_key, mod, threshold, use_cl) \ case macro_key: { \ switch (action) { \ case SMTD_ACTION_TOUCH: \ register_mods(MOD_BIT(mod)); \ break; \ case SMTD_ACTION_TAP: \ unregister_mods(MOD_BIT(mod)); \ SMTD_TAP_16(use_cl, tap_key); \ break; \ case SMTD_ACTION_HOLD: \ if (!(tap_count < threshold)) { \ unregister_mods(MOD_BIT(mod)); \ SMTD_REGISTER_16(use_cl, tap_key); \ } \ break; \ case SMTD_ACTION_RELEASE: \ if (tap_count < threshold) { \ unregister_mods(MOD_BIT(mod)); \ send_keyboard_report(); \ } else { \ SMTD_UNREGISTER_16(use_cl, tap_key); \ } \ break; \ } \ break; \ } #define SMTD_LT5(macro_key, tap_key, layer, threshold, use_cl)\ case macro_key: { \ switch (action) { \ case SMTD_ACTION_TOUCH: \ break; \ case SMTD_ACTION_TAP: \ SMTD_TAP_16(use_cl, tap_key); \ break; \ case SMTD_ACTION_HOLD: \ if (tap_count < threshold) { \ LAYER_PUSH(layer); \ } else { \ SMTD_REGISTER_16(use_cl, tap_key); \ } \ break; \ case SMTD_ACTION_RELEASE: \ if (tap_count < threshold) { \ LAYER_RESTORE(); \ } \ SMTD_UNREGISTER_16(use_cl, tap_key); \ break; \ } \ break; \ }