{"version":3,"file":"constant-b644328d.js","sources":["../../../node_modules/.pnpm/d3-path@3.0.1/node_modules/d3-path/src/path.js","../../../node_modules/.pnpm/d3-shape@3.1.0/node_modules/d3-shape/src/constant.js"],"sourcesContent":["const pi = Math.PI,\n tau = 2 * pi,\n epsilon = 1e-6,\n tauEpsilon = tau - epsilon;\n\nfunction Path() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n}\n\nfunction path() {\n return new Path;\n}\n\nPath.prototype = path.prototype = {\n constructor: Path,\n moveTo: function(x, y) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n },\n closePath: function() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n },\n lineTo: function(x, y) {\n this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n quadraticCurveTo: function(x1, y1, x, y) {\n this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n arcTo: function(x1, y1, x2, y2, r) {\n x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n var x0 = this._x1,\n y0 = this._y1,\n x21 = x2 - x1,\n y21 = y2 - y1,\n x01 = x0 - x1,\n y01 = y0 - y1,\n l01_2 = x01 * x01 + y01 * y01;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x1,y1).\n if (this._x1 === null) {\n this._ += \"M\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.\n else if (!(l01_2 > epsilon));\n\n // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?\n // Equivalently, is (x1,y1) coincident with (x2,y2)?\n // Or, is the radius zero? Line to (x1,y1).\n else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {\n this._ += \"L\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Otherwise, draw an arc!\n else {\n var x20 = x2 - x0,\n y20 = y2 - y0,\n l21_2 = x21 * x21 + y21 * y21,\n l20_2 = x20 * x20 + y20 * y20,\n l21 = Math.sqrt(l21_2),\n l01 = Math.sqrt(l01_2),\n l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),\n t01 = l / l01,\n t21 = l / l21;\n\n // If the start tangent is not coincident with (x0,y0), line to.\n if (Math.abs(t01 - 1) > epsilon) {\n this._ += \"L\" + (x1 + t01 * x01) + \",\" + (y1 + t01 * y01);\n }\n\n this._ += \"A\" + r + \",\" + r + \",0,0,\" + (+(y01 * x20 > x01 * y20)) + \",\" + (this._x1 = x1 + t21 * x21) + \",\" + (this._y1 = y1 + t21 * y21);\n }\n },\n arc: function(x, y, r, a0, a1, ccw) {\n x = +x, y = +y, r = +r, ccw = !!ccw;\n var dx = r * Math.cos(a0),\n dy = r * Math.sin(a0),\n x0 = x + dx,\n y0 = y + dy,\n cw = 1 ^ ccw,\n da = ccw ? a0 - a1 : a1 - a0;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x0,y0).\n if (this._x1 === null) {\n this._ += \"M\" + x0 + \",\" + y0;\n }\n\n // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).\n else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {\n this._ += \"L\" + x0 + \",\" + y0;\n }\n\n // Is this arc empty? We’re done.\n if (!r) return;\n\n // Does the angle go the wrong way? Flip the direction.\n if (da < 0) da = da % tau + tau;\n\n // Is this a complete circle? Draw two arcs to complete the circle.\n if (da > tauEpsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (x - dx) + \",\" + (y - dy) + \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (this._x1 = x0) + \",\" + (this._y1 = y0);\n }\n\n // Is this arc non-empty? Draw an arc!\n else if (da > epsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,\" + (+(da >= pi)) + \",\" + cw + \",\" + (this._x1 = x + r * Math.cos(a1)) + \",\" + (this._y1 = y + r * Math.sin(a1));\n }\n },\n rect: function(x, y, w, h) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y) + \"h\" + (+w) + \"v\" + (+h) + \"h\" + (-w) + \"Z\";\n },\n toString: function() {\n return this._;\n }\n};\n\nexport default path;\n","export default function(x) {\n return function constant() {\n return x;\n };\n}\n"],"names":["constant"],"mappings":"AAAA,MAAM,KAAK,KAAK,IACZ,MAAM,IAAI,IACV,UAAU,MACV,aAAa,MAAM;AAEvB,SAAS,OAAO;AACd,OAAK,MAAM,KAAK;AAAA,EAChB,KAAK,MAAM,KAAK,MAAM;AACtB,OAAK,IAAI;AACX;AAEA,SAAS,OAAO;AACd,SAAO,IAAI;AACb;AAEA,KAAK,YAAY,KAAK,YAAY;AAAA,EAChC,aAAa;AAAA,EACb,QAAQ,SAAS,GAAG,GAAG;AACrB,SAAK,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC;AAAA,EAC5E;AAAA,EACD,WAAW,WAAW;AACpB,QAAI,KAAK,QAAQ,MAAM;AACrB,WAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK;AACrC,WAAK,KAAK;AAAA,IACX;AAAA,EACF;AAAA,EACD,QAAQ,SAAS,GAAG,GAAG;AACrB,SAAK,KAAK,OAAO,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,CAAC;AAAA,EACtD;AAAA,EACD,kBAAkB,SAAS,IAAI,IAAI,GAAG,GAAG;AACvC,SAAK,KAAK,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,OAAO,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,CAAC;AAAA,EAClF;AAAA,EACD,eAAe,SAAS,IAAI,IAAI,IAAI,IAAI,GAAG,GAAG;AAC5C,SAAK,KAAK,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,MAAO,CAAC,KAAM,OAAO,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,CAAC;AAAA,EAC9G;AAAA,EACD,OAAO,SAAS,IAAI,IAAI,IAAI,IAAI,GAAG;AACjC,SAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC;AAC7C,QAAI,KAAK,KAAK,KACV,KAAK,KAAK,KACV,MAAM,KAAK,IACX,MAAM,KAAK,IACX,MAAM,KAAK,IACX,MAAM,KAAK,IACX,QAAQ,MAAM,MAAM,MAAM;AAG9B,QAAI,IAAI;AAAG,YAAM,IAAI,MAAM,sBAAsB,CAAC;AAGlD,QAAI,KAAK,QAAQ,MAAM;AACrB,WAAK,KAAK,OAAO,KAAK,MAAM,MAAM,OAAO,KAAK,MAAM;AAAA,IACrD,WAGQ,EAAE,QAAQ;AAAS;AAAA,aAKnB,EAAE,KAAK,IAAI,MAAM,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,GAAG;AAC3D,WAAK,KAAK,OAAO,KAAK,MAAM,MAAM,OAAO,KAAK,MAAM;AAAA,IACrD,OAGI;AACH,UAAI,MAAM,KAAK,IACX,MAAM,KAAK,IACX,QAAQ,MAAM,MAAM,MAAM,KAC1B,QAAQ,MAAM,MAAM,MAAM,KAC1B,MAAM,KAAK,KAAK,KAAK,GACrB,MAAM,KAAK,KAAK,KAAK,GACrB,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,MAAM,QAAQ,QAAQ,UAAU,IAAI,MAAM,IAAI,KAAK,CAAC,GAChF,MAAM,IAAI,KACV,MAAM,IAAI;AAGd,UAAI,KAAK,IAAI,MAAM,CAAC,IAAI,SAAS;AAC/B,aAAK,KAAK,OAAO,KAAK,MAAM,OAAO,OAAO,KAAK,MAAM;AAAA,MACtD;AAED,WAAK,KAAK,MAAM,IAAI,MAAM,IAAI,UAAW,EAAE,MAAM,MAAM,MAAM,OAAQ,OAAO,KAAK,MAAM,KAAK,MAAM,OAAO,OAAO,KAAK,MAAM,KAAK,MAAM;AAAA,IACvI;AAAA,EACF;AAAA,EACD,KAAK,SAAS,GAAG,GAAG,GAAG,IAAI,IAAI,KAAK;AAClC,QAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChC,QAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GACpB,KAAK,IAAI,KAAK,IAAI,EAAE,GACpB,KAAK,IAAI,IACT,KAAK,IAAI,IACT,KAAK,IAAI,KACT,KAAK,MAAM,KAAK,KAAK,KAAK;AAG9B,QAAI,IAAI;AAAG,YAAM,IAAI,MAAM,sBAAsB,CAAC;AAGlD,QAAI,KAAK,QAAQ,MAAM;AACrB,WAAK,KAAK,MAAM,KAAK,MAAM;AAAA,IAC5B,WAGQ,KAAK,IAAI,KAAK,MAAM,EAAE,IAAI,WAAW,KAAK,IAAI,KAAK,MAAM,EAAE,IAAI,SAAS;AAC/E,WAAK,KAAK,MAAM,KAAK,MAAM;AAAA,IAC5B;AAGD,QAAI,CAAC;AAAG;AAGR,QAAI,KAAK;AAAG,WAAK,KAAK,MAAM;AAG5B,QAAI,KAAK,YAAY;AACnB,WAAK,KAAK,MAAM,IAAI,MAAM,IAAI,UAAU,KAAK,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,MAAM,IAAI,MAAM,IAAI,UAAU,KAAK,OAAO,KAAK,MAAM,MAAM,OAAO,KAAK,MAAM;AAAA,IAC7J,WAGQ,KAAK,SAAS;AACrB,WAAK,KAAK,MAAM,IAAI,MAAM,IAAI,QAAS,EAAE,MAAM,MAAO,MAAM,KAAK,OAAO,KAAK,MAAM,IAAI,IAAI,KAAK,IAAI,EAAE,KAAK,OAAO,KAAK,MAAM,IAAI,IAAI,KAAK,IAAI,EAAE;AAAA,IACjJ;AAAA,EACF;AAAA,EACD,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG;AACzB,SAAK,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,OAAO,KAAK,MAAM,KAAK,MAAM,CAAC,KAAK,MAAO,CAAC,IAAK,MAAO,CAAC,IAAK,MAAO,CAAC,IAAK;AAAA,EACxH;AAAA,EACD,UAAU,WAAW;AACnB,WAAO,KAAK;AAAA,EACb;AACH;AC/He,SAAQ,SAAC,GAAG;AACzB,SAAO,SAASA,YAAW;AACzB,WAAO;AAAA,EACX;AACA;"}